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So it's a matter of timing rather than 'completeness'. Especially for a game like Vagrus, born out of decades of ttrpg campaigns, with our hope and plan to keep expanding it for many years to come.Įven if we pushed out its full release five years from now, we would have stories we could tell. Unlike other game-genres, an open-world RPG does not - necessarily - have point when it's 'finished'. Where we draw the line for 1.0 is actually something that has been on our minds a lot, recently. We think it would break the immersion if those places were not shown on the map despite the in-game characters knowing their locations.Īfter you guys merged my thread with this and seeing this post of yours I understand why you did it, it actually makes a lot of sense! Not sure I agree with the inaccessible cities having a tracker to see how long it would take you to go there though, because that's where my confusion came from.Hey, thanks for the praises, glad to hear you like the setting and the game, even in its current readiness. On the contrary, you meet people hailing from those regions, learn pieces of their history. The fact that due to the current situation cannot travel everywhere does not mean that they forgot about them. The people of the Riven Realms are fully aware that they live on a continent, (many of them) learned about the places on it, use maps of the continent. The characters in them are part of that dark fantasy setting and the world around them is presented through their eyes and not from the perspective of someone playing the game. Originally posted by Jadow:I don't get it, whats the logic behind showing the player places on the map they cant even get to? That's major blue balling if they aren't part of the game figure out a way to hide them instead of having actual icons and making players believe they can reach them.
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